Super Paper Mario, It’s not me. It’s you.
Posted May 17, 2007 by T. FünkeIf you're new here, you may want to subscribe to my RSS feed. Thanks for visiting!
Super Paper Mario, we’re through. It’s not me. It’s you. I’ve reached the point where I can’t handle any more of your incessant babbling.
There was a time where I thought you could do no wrong. The way I felt about you was much like the way Tracy Jordan feels about Halo - I loved you so much, I wanted to take you out behind the middle school and get you pregnant.
I’ve met someone new. It’s over. Please don’t call.
Comments
Kevin Says:The first time I sat down to play this game, I got all the way to the part at the beginning where the guy asks you to accept the quest, which is after about 15 minutes of reading text. Just to be stupid, I said no every time he asked me, and so it finally just ended the game.
I had to go through all of it again. Even with skipping everything and reading none of it the second time through, it still took forever to get back to that point.
So yeah, Paper Mario basically owned me pretty good.
Maybe once you beat the entire game you unlock “no-dialog” mode… I really hope that is what happens.
HektikLyfe Says:Since this game loosely qualifies as an RPG, I imagine they need some fluff to beef up that “hours of gameplay” score. 40+ hour game with -5 hours of actual gameplay.
Unfortunately, there’s no “no-dialog” unlock when you beat it. It took me about 24 hours total game play; Probably only about 10 of actual playing time.
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