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    Contra 4: It’s About Damn Time

    Posted June 30, 2007 by Trevor

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    1up has been teasing this for the past week, and I have to say I’m hella excited. (Did I just say hella? Shoot me now. With the spread gun.) I haven’t played an actual Contra Game since Contra 3 for the SNES, so I guess I haven’t missed anything. According to the preview that 1up posted Thursday, the developers are going back to what made those original numbered Contra games so great; namely, running around and blowing shit up in 2D. They really want that “4″ in the title to mean something. From what I hear, all those other Contra games (with one or two exceptions) that came out for other systems were pretty bad, or at least didn’t feel like Contra.

    Anyhoo, Konami is making sure that the gameplay feels like old-school Contra, especially the difficulty level. For example:

    Contra 4 is tough. Konami tells us that the difficulty is still being tuned so that the easiest difficulty is friendlier to novice players. Of course, playing on easy will ultimately be unsatisfying; in classic fashion, the beginner’s game ends well before the true final level. The normal and hard difficulty is no cakewalk, with a satisfying toughness that demands sharp reflexes and a moderate amount of memorization, and manageable with practice…even with hazards on two screens at once.

    So they’re pretty much making this game for me. ‘Cause, you know, I can beat Contra with one hand in, like, 10 minutes.

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